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Percussion sounds (bassdrums,snare,drums,...) can be lifted a bit
(ca. 120 %). This'll produce the typical overdrive effect,
by clipping sample data (vertically).
The amount of amplification without hitting the ceiling hard, can be estimated
taking a look at the min-and maxlines in the samplewindow.
This operator can also be used for amplitudemodulation, creating
further possiblities for sound synthesis.
For example, make one sine wave with normal period and another
with double. Let the one sine be the source and
the other sine be the modulation waveform with User/
Normal set. Set Par0 to 0 and Par1 to 100. Generate this and
take a close look (with zoom maybe?:) at the result.
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